Sep 15, 2006, 01:20 PM // 13:20
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#41
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<3 Ecto
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This is only a guess but I think they are trying to destroy the value of the really high end items.
The perfect inherent mods would be very very desirable and wanted. Therefore you can expect them to cost alot providing there is a low supply of them. Therefore, there would be little point in buying one to add to a Longsword when buying the perfect Longsword would be cheaper.
It would be worth applying them to high value weapons such as Crystalline Swords, Serpent Axes, Dwarven Axes, Sephis Axes etc. This would allow the person to create a perfect very rare skinnned item for a fraction of its Pre-Nightfall cost.
However, owning high value weapons never hurt noone as there are also Collectors and Green items available to those who cannot afford or dont want them. Just like 1.5k Armor being as good as FOW Armor. It seems highly unfair to punish people when they have done nothing wrong.
Looks like the, "I WANT A PERFECT 15>50 CRYSTALLINE SWORD FOR 100k!!!", have won
Edit: Also realised there would be no real reward for winning HoH bar the fame you get as the ultra rare drops would lose alot of their value.
Quote:
Originally Posted by majoho
Well I have to say GW isn't about grind
Seriously though, it doesn't compare to buying PvP ranks, getting perfect weapons requires NO skills whatsoever, so that's a horrible comparison.
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There are alot of awful R9+ Iway / FOTM Pvpers who have very little skill bar the patience to play the same build for months on end.
Last edited by The Herbalizer; Sep 15, 2006 at 01:25 PM // 13:25..
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Sep 15, 2006, 01:33 PM // 13:33
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#42
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Wilds Pathfinder
Join Date: Apr 2006
Location: Milano
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well on a side i'd be happy. i already bought r8 gold crappy crystalline/dwarven/serpet/sephis... anything to build a perfect collection with +5 energy mods (wtf +5 energy crystallines and dwarvens?)...
but after all what's left in pve if all the weapons are worthless? i'd prolly play nightfall story line then quit gw...
hope we missunderstood this all
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Sep 15, 2006, 01:35 PM // 13:35
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#43
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Site Legend
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Buying rank (check service forum, you can buy up to rank9 if you wish to) and buying inherant mods falls under the same catergory "lame" if you want something then work for it.
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Sep 15, 2006, 01:52 PM // 13:52
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#44
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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IF this is true (and we don't even know the exact details of how "Inscriptions" work):
I'm not sure it would be bad for the game. Most new players don't have the millions of gold needed to buy perfect weapons.
"So earn them, noob!"
Sorry, but that's not why I bought Guild Wars. I bought Guild Wars as an escape from the monotony of standard MMORPGS: grinding for more gold to get uber-weapons not available anywhere else.
I think swappable Inscriptions (if they are indeed how they sound), will be great for the game.
Last edited by Mordakai; Sep 15, 2006 at 01:58 PM // 13:58..
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Sep 15, 2006, 01:57 PM // 13:57
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#45
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Again, I think that this is an absolutely terrible idea...
1. It would absolutely eliminate the concept of blue, purple and gold items. Any plain white max damage weapon becomes just as rare as any other item. Kiss purchasing keys and using chests GOODBYE.
2. It would destroy the hardcore PvE'er's love of the game. Not every PvE'er GRINDS for money - but when they do accumulate money because of their playing (i.e. I get a lot of money just by soloing quests and missions since I get 100% of the drops), they would like to have some sort of reward for it. This would absolutely destroy that reward.
I won't quit the game if this happens, but I would be very disappointed.
P.S. I wonder if this is just for weapons, or whether it would be included for other items as well, such as shields and foci?
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Sep 15, 2006, 01:58 PM // 13:58
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#46
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Mordakai
I'm not sure it would be bad for the game. Most new players don't have the millions of gold needed to buy perfect weapons.
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They CAN have perfect weapons. It's called (1) collector weapons and (2) green weapons.
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Sep 15, 2006, 02:06 PM // 14:06
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#47
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<3 Ecto
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Quote:
Originally Posted by Mordakai
IF this is true (and we don't even know the exact details of how "Inscriptions" work):
I'm not sure it would be bad for the game. Most new players don't have the millions of gold needed to buy perfect weapons.
"So earn them, noob!"
Sorry, but that's not why I bought Guild Wars. I bought Guild Wars as an escape from the monotony of standard MMORPGS: grinding for more gold to get uber-weapons not available anywhere else.
I think swappable Inscriptions (if they are indeed how they sound), will be great for the game.
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Guild Wars has no grind if you want the best stuff.
There are PERFECT COLLECTORS AND GREEN ITEMS which are AS GOOD AS PERFECT GOLD ONES
Your reasoning is like saying I want FOW Armor because it is really cool but should not have to grind for it.
If inherent mods are available you can be sure they wont be cheap either. There would be massive demand for them and most probably low supply. And with expensive mods comes grind or hard work
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Sep 15, 2006, 02:07 PM // 14:07
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#48
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Site Legend
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Perfect req8 spatha 10k
perfect 10/10 rod 10k
10/10 staff 15k
+30/-2 shield 30k
might all have poor skins but who cares? can kit a warrior out with a 15^50 and a decent shield for less then 50k
can kit a necro with a perfect gold staff for as little as 10k
herb has a point..if these inherant mods drop the common person couldnt afford 1..ppl like AKH/spil would snap them up as soon as they come up for sell
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Sep 15, 2006, 02:08 PM // 14:08
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#49
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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In a way i am glad i invested in greens...oh wait their value depreciates all the time...
WTS all my rare 15>50 golds offer me lots of gold please
WTB all your rare skin r7/r8 max dam weapons mods dont matter for 1k-5k.
/Sighs
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Sep 15, 2006, 02:31 PM // 14:31
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#50
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Wow Stole my freetime
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
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well, i like the idea of changeing mods, it will drop the super pricey weapons down to where the real fun minded players can afford them. now, You should buy for skins, and for req, cause your stacks of perfects can be modded.................my monk has a customized req 8 fellblade 14% wile enchanted, I shall be putting a +5 energy insription on that bad boy,
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Sep 15, 2006, 02:34 PM // 14:34
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#51
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Krytan Explorer
Join Date: Jun 2006
Location: UK
Guild: DVD Forums [DVDF]
Profession: Mo/Me
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New players would love it, experienced players who aren't farm-a-holics would love it. Personally, I must have spent around 2 million gold on rare weapons and skins over the course of my GW life. I've done my fair share of green farming, chest runs, UW runs and all manner of other sorts of money gaining. Yet, I would absolutely LOVE the option to change the inherent mods on my weapon. If they are “swappable” as the quote makes them sound, this is almost making weapons akin to skills (in that it’s more about player skill and choice than it is grinding for the right drops). Infact, this change is somewhat similar to what they did with skill points in the early days, the bad-ol-days when it cost points just to change your attributes. People will always find ways to make cash from the system, and I’m sure ANet has more gold sinks up their sleeves (I doubt customizing heros is going to be free). The hardcore traders will adapt! who remembers the outcry over perfect green weapons? "OH NOES, THE ECONMY R DED!", turns out all it did was boost the prices of rare gold skins.
Until we get more info on this, and until we know exact mechanics and the rarity of these inscriptions it's hard to tell how much of an impact it will have. But just the news that we can choose which weapon mods we can salvage, proves that ANet is planning to make upgrading weapons that bit easier, and more about a player's skill in choosing the mods for the job, than it is farming and getting lucky. As for the ever-present "This change will kill guild wars, if they do this I'll leave" crew, don't let the door hit you on the way out
Bring it on!
Last edited by greyf0x_f0x; Sep 15, 2006 at 02:41 PM // 14:41..
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Sep 15, 2006, 02:49 PM // 14:49
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#52
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i like this update, as long as they leave this restriction if the "inscriptions" can be salvaged:
make it so that you can't salvage them off of collector's weapons, and the salvaging does not work reliably.
that way, to get an inscription, you still need to farm to get a weapon with it. there will be a bigger market demand for common weapons with good inherit mods, and the high-end market will still remain because they are "ready made", and you do not have to fork out gold for expensive inscriptions.
basically, if this change goes through like what i described, the market won't be destroyed: its focus will merely change.
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Sep 15, 2006, 02:52 PM // 14:52
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#53
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Wow Stole my freetime
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
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Really just greed that would make someone not want this change in the weapon system. I cant wait to outfit my warrior with a set of reg 8-10 axes with +5 energy, 15>50 and 20 wile hexed, retain the same skin (Summit axe ftw) And have the perfect weapon for all areas of pve. Its not really that sad that the old money elites are going to take a hit. maybe you should have played the game for fun, and freinds rather then packratting perfect golds...This change to the game fits a roleplaying mindset, Would any army send there warrior to battle with gimped swords/axes............lol
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Sep 15, 2006, 03:17 PM // 15:17
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#54
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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I think people are missing the point on this one, it isn't at all about those players with their stacks of ecto or huge collection of perfect weapons losing their money, it's about them losing the reason why they play GW. We all know that perfect weapons are a given for pvp...so no problem, we also know that perfect weapons are also available to everyone in pve in the form of greens and collectors, so why not allow the hardcore pve collectors, farmers, traders to play something they enjoy. All you have to do is look at one of the most successful mmo's of all time...EQ, there are players that do nothing but craft materials and or weapons, but you know what, they always buy the expansions and pay their monthly fees, much like the hardcore traders do in GW, they BUY copies of the game, usually multiples so they can have mule chars...revenue to NCSoft no matter how it comes in will keep this game around for everyone who plays it.
I always play GW for fun, I absolutely love pvp...but guess what Jeremy Untouchable, traders and collectors have FUN playing their way.
Last edited by apocalypse_xx; Sep 15, 2006 at 03:23 PM // 15:23..
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Sep 15, 2006, 03:23 PM // 15:23
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#55
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Wilds Pathfinder
Join Date: Apr 2006
Location: Milano
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Quote:
Originally Posted by apocalypse_xx
I think people are missing the point on this one, it isn't at all about those players with their stacks of ecto or huge collection of perfect weapons losing their money, it's about them losing the reason why they play GW. We all know that perfect weapons are a given for pvp...so no problem, we also know that perfect weapons are also available to everyone in pve in the form of greens and collectors, so why not allow the hardcore pve collectors, farmers, traders to play something they enjoy. All you have to do is look at one of the most successful mmo's of all time...EQ, there are players that do nothing but craft materials and or weapons, but you know what, they always buy the expansions and pay their monthly fees, much like the hardcore traders do in GW, they BUY copies of the game, usually multiples so they can have mule chars...revenue to NCSoft no matter how it comes in will keep this game around for everyone who plays it.
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what he said... i prolly would lose interest in the game as soon as i complete nightfall
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Sep 15, 2006, 03:30 PM // 15:30
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#56
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Krytan Explorer
Join Date: Nov 2005
Location: Lexington, SC
Guild: Grenths Mercenaries[DEAD]
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personally i think the price of a weapon should be based on its stats not looks for example i could buy a longbow thats req. 8 and 15^50 for about 15k or less whereas i could buy a storm bow with the same stats for about 250k
i think there should be more weapons similar to the IDS, ones that involve a great deal of walking and fighting to get to, and may or may not have perfect stats every time
I'm not talking about green items cuz those are fairly easy to get, with the exception of the elite mission drops which i like
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Sep 15, 2006, 03:33 PM // 15:33
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#57
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Quote:
Originally Posted by capblueberry
personally i think the price of a weapon should be based on its stats not looks for example i could buy a longbow thats req. 8 and 15^50 for about 15k or less whereas i could buy a storm bow with the same stats for about 250k
i think there should be more weapons similar to the IDS, ones that involve a great deal of walking and fighting to get to, and may or may not have perfect stats every time
I'm not talking about green items cuz those are fairly easy to get, with the exception of the elite mission drops which i like
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There is supposed to be an icy hammer called icebreaker or something. Pretty sure it isn't green, but here's the link. http://gw.gamewikis.org/wiki/Ice_Breaker
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Sep 15, 2006, 03:39 PM // 15:39
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#58
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Wilds Pathfinder
Join Date: Apr 2006
Location: Milano
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Quote:
Originally Posted by Phaern Majes
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it's green
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Sep 15, 2006, 03:40 PM // 15:40
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#59
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by apocalypse_xx
there are players that do nothing but craft materials and or weapons, but you know what, they always buy the expansions and pay their monthly fees, much like the hardcore traders do in GW, they BUY copies of the game, usually multiples so they can have mule chars...revenue to NCSoft no matter how it comes in will keep this game around for everyone who plays it.
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This is why I think the inscription modifier would be a big mistake by A-Net...
Many people purchase extra character slots and entire new copies of the game specifically for mule characters. What are those mule characters holding?
99% of the time they are full of weapons with different modifiers for different situations.
The inscription market would simply kill that need, which would result in less revenue to A-Net in the long run.
From a greed standpoint, I would absolutely love the change, as I have a number of non-perfect items with beautiful skins that I could upgrade to the stats that I want. I could also dump a few of the items with ugly skins that I have for specific circumstances, which would free up some inventory slots.
However, as stated above, I think this would kill the GW economy and the reason that many hardcore PvE players play the game for (whether the casual player agrees with that or not). Yes, there would be a market for inscriptions, but it would nowhere near replace the market for rare items that exists today. That and the market for green items would plummet to nothing, especially if they are not upgradable.
Bad move if A-Net implements this, IMO.
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Sep 15, 2006, 03:49 PM // 15:49
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#60
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i'll hold off judgement until i see how they implement this. but if they are listening, here's how to implement it while not destory the economy:
note: i posted this more detailed explaination earlier, but i messed up with something and it got deleted.
a) make the inscriptions salvageable, but only from non-collector's items.
b) make the success rate of such salvage to be fairly low (lower than the success rate of salvaging a mod)
that way, the market will merely change focus. instead of relying on rare skin perfect items exclusively, the market will have many sources. these include:
a) common skinned items with perfect inherit mods. since the inscriptions still need to be salvaged, people will buy these in droves to avoid farming for them.
b) rare skinned items without perfect mods.
c) good inscriptions themselves. especially if the success rate is fairly low. prices for these things will remain high
d) perfect rare skinned items. these will still remain as the luxury items, for those with enough money and don't want to buy each part separately.
e) weapon mod upgrades
instead of just one source of income, traders will have five. while each individual item probably won't sell for as much as they are now, the added depth will enhance the economy, leading to a better market overall.
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